dotfiles/.config/Code/User/History/-605b3219/oH9o.cpp

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2024-06-16 18:53:25 +05:00
#include "Brick.h"
#include "util.h"
#include "GreenFood.cpp"
#include "PinkFood.cpp"
#include "BlueFood.cpp"
#include "RedFood.cpp"
#include "YellowFood.cpp"
Brick::Brick(){
switch(rand()%5){
case 0: color = colors[GREEN]; strength = 1; break;
case 1: color = colors[PINK]; strength = 2; break;
case 2: color = colors[BLUE]; strength = 3; break;
case 3: color = colors[RED]; strength = 3; break;
case 4: color = colors[YELLOW]; strength = 2; break;
}
}
void Brick::draw(int row, int col){
x = col*width;
y = 340 + row*height;
DrawRectangle(x, y, width, height, color);
}
bool Brick::checkCollision(Ball& ball){
bool collided = false;
if(ball.getX() >= x && ball.getX() < x+width){
if(ball.getY() >= y && ball.getY() <= y+2){
ball.setVY(ball.getVY()>0 ? ball.getVY()*-1 : ball.getVY());
collided = true;
}
if(ball.getY() <= y+height && ball.getY() > y+height/2){
ball.setVY(ball.getVY()>0 ? ball.getVY() : ball.getVY()*-1);
collided = true;
}
}
if(ball.getY() >= y && ball.getY() < y+height){
if(ball.getX() >= x && ball.getX() < x+width/2){
ball.setVX(ball.getVX()>0 ? ball.getVX()*-1 : ball.getVX());
collided = true;
}
if(ball.getX() <= x+width && ball.getX() > x+width/2){
ball.setVX(ball.getVX()>0 ? ball.getVX() : ball.getVX()*-1);
collided = true;
}
}
if(collided){
strength--;
if(strength == 2){
if(color == colors[BLUE]) food = new BlueFood(x+width/2, y);
else if(color == colors[RED]) food = new RedFood(x+width/2, y);
color = rand()%2 ? colors[PINK] : colors[YELLOW];
}
else if(strength == 1){
if(color == colors[PINK]) food = new PinkFood(x+width/2, y);
else if(color == colors[YELLOW]) food = new YellowFood(x+width/2, y);
color = colors[GREEN];
}
else{
food = new GreenFood(x+width/2, y);
return true;
}
}
return false;
}
int Brick::getX(){
return x;
}
int Brick::getY(){
return y;
}
float* Brick::getColor(){
return color;
}
Food* Brick::getFood(){
return food;
}
Brick::~Brick(){}