48 lines
1.5 KiB
Text
48 lines
1.5 KiB
Text
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{
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// Place your global snippets here. Each snippet is defined under a snippet name and has a scope, prefix, body and
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// description. Add comma separated ids of the languages where the snippet is applicable in the scope field. If scope
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// is left empty or omitted, the snippet gets applied to all languages. The prefix is what is
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// used to trigger the snippet and the body will be expanded and inserted. Possible variables are:
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// $1, $2 for tab stops, $0 for the final cursor position, and ${1:label}, ${2:another} for placeholders.
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// Placeholders with the same ids are connected.
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// Example:
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// "Print to console": {
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// "scope": "javascript,typescript",
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// "prefix": "log",
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// "body": [
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// "console.log('$1');",
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// "$2"
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// ],
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// "description": "Log output to console"
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// }
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//--------------------------------------------JAVA--------------------------------------------------//
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"Game Loop": {
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"scope": "java",
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"prefix": "gloop",
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"body": [
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"@Override",
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"public void run(){",
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"",
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" long updateInterval = 1000000000/60;",
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" long nextUpdateTime = System.nanoTime() + updateInterval;",
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"",
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" while(true){",
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" update();",
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" repaint();",
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" long timeRemaining = nextUpdateTime - System.nanoTime();",
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" try{",
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" if(timeRemaining>0) Thread.sleep(timeRemaining/1000000);",
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" }"
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" catch(InterruptedException e){",
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" e.printStackTrace();"
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" }",
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" nextUpdateTime = System.nanoTime() + updateInterval;",
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" }",
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"}"
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]
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}
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}
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