dotfiles/.config/Code/User/History/a91b7ce/zrg3.cpp

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2024-06-16 18:53:25 +05:00
#include "Paddle.h"
#include "Ball.h"
#include "util.h"
Paddle::Paddle(int width, int x, int y, float *color) : height(20), y(y), width(width), x(x), color(color){}
Paddle::Paddle(const Paddle& other) : height(other.height), y(other.y), width(other.width), x(other.x), color(other.color){}
void Paddle::draw(){
DrawRectangle(x, y, width, height, color);
}
void Paddle::checkCollision(Ball& ball){
//TODO: Redo Collisoin
if(ball.getX() >= x && ball.getX() <= x+width){
if(ball.getY()-ball.getRadius() >= y && ball.getY() <= y+4){
}
}
// if(ball.getY()-ball.getRadius() == y+height && ball.getX()-ball.getRadius() > x && ball.getX()+ball.getRadius() < x+width){
// ball.setVY(ball.getVY()*-1);
// color = ball.getColor()
// }
// if(ball.getY() <= y+height && ball.getX() >= x && ball.getX() < x+width) ball.setVX(ball.getVX()*-1);
// //TODO: game over screen
// if(ball.getY() < 0) ball.setVY(ball.getVY()*-1);
}
int Paddle::getX(){
return x;
}
int Paddle::getY(){
return y;
}
int Paddle::getWidth(){
return width;
}
int Paddle::getHeight(){
return height;
}
Paddle& Paddle::setWidth(int width){
this->width = width;
return *this;
}
Paddle& Paddle::setX(int x){
// if(x < width/2) this->x = 0;
// else if(x > 1050 - width/2) this->x = 1050 - width;
// else this->x = x - width/2;
this->x = x;
return *this;
}
Paddle::~Paddle(){}