This commit is contained in:
RafayAhmad7548 2024-06-16 18:53:25 +05:00
parent 37776af5db
commit ab03d5f10c
4045 changed files with 286212 additions and 3 deletions

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball**& balls) override{
if(Food::counter == 0){
int ballX, ballY;
float *ballColor;
for(int i=0;i<3;i++){
if(balls[i] != nullptr){
ballX = balls[i]->getX();
ballY = balls[i]->getY();
ballColor = balls[i]->getColor();
}
}
for(int i=0;i<3;i++){
if(balls[i] == nullptr){
balls[i] = new Ball(ballX, ballY, 10, ballColor);
if(i == 1) balls[i]->setVX(-5);
}
}
}
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
PinkFood(int x, int y) : Food(x, y, colors[PINK]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
~PinkFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball& ball, Ball*& ball1, Ball*& ball2) override{
if(Food::counter == 0){
ball1 = new Ball(ball.getX(), ball.getY(), ball.getRadius(), colors[RED]);
ball2 = new Ball(ball.getX(), ball.getY(), ball.getRadius(), colors[RED]);
}
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball& ball) override{
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball**& balls) override{
if(Food::counter == 0){
int ballX, ballY;
for(int i=0;i<3;i++){
if(balls[i] != nullptr){
}
}
for(int i=0;i<3;i++){
if(balls[i] == nullptr){
balls[i] = new Ball()
}
}
}
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball**& balls) override{
if(Food::counter == 0){
int ballX, ballY;
for(int i=0;i<3;i++){
if(balls[i] != nullptr){
ballX = balls[i]->getX();
ballY = balls[i]->getY();
}
}
for(int i=0;i<3;i++){
if(balls[i] == nullptr){
balls[i] = new Ball(ballX, ballY);
}
}
}
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball**& balls) override{
if(Food::counter == 0){
int ballX, ballY;
float *ballColor;
for(int i=0;i<3;i++){
if(balls[i] != nullptr){
ballX = balls[i]->getX();
ballY = balls[i]->getY();
ballColor = balls[i]->getColor();
}
}
for(int i=0;i<3;i++){
if(balls[i] == nullptr){
balls[i] = new Ball(ballX, ballY, 10, ballColor);
}
}
}
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball**& balls) override{
if(Food::counter == 0){
int ballX, ballY;
float *ballColor;
for(int i=0;i<3;i++){
if(balls[i] != nullptr){
ballX = balls[i]->getX();
ballY = balls[i]->getY();
ballColor = balls[i]->getColor();
}
}
for(int i=0;i<3;i++){
if(balls[i] == nullptr){
balls[i] = new Ball(ballX, ballY, 10, ballColor);
if(i == 1) balls[i]->setVX(-5);
}
}
powerActive = true;
}
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball& ball, Ball*& ball1, Ball*& ball2) override{
ball1 = new Ball(ball.getX(), ball.getY(), ball.getRadius(), colors[RED]);
ball2 = new Ball(ball.getX(), ball.getY(), ball.getRadius(), colors[RED]);
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball& ball) override{
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball& ball) override{
if(Food::counter == 0){
ball1 = new Ball(ball.getX(), ball.getY(), ball.getRadius(), colors[RED]);
ball2 = new Ball(ball.getX(), ball.getY(), ball.getRadius(), colors[RED]);
}
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball**& balls) override{
if(Food::counter == 0){
int ballX, ballY;
float *ballColor;
for(int i=0;i<3;i++){
if(balls[i] != nullptr){
ballX = balls[i]->getX();
ballY = balls[i]->getY();
ballColor = balls[i]->getColor();
}
}
for(int i=0;i<3;i++){
if(balls[i] == nullptr) balls[i] = new Ball(ballX, ballY, 10, ballColor);
}
}
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball& ball, Ball*& ball1, Ball*& ball2) override{
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball**& balls) override{
if(Food::counter == 0){
int ballX, ballY;
for(int i=0;i<3;i++){
if(balls[i] != nullptr){
ballX = balls[i]->getX();
ballY = balls[i]->getY();
}
}
for(int i=0;i<3;i++){
if(balls[i] == nullptr){
balls[i] = new Ball()
}
}
}
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball**& balls) override{
// if(Food::counter == 0){
// ball1 = new Ball(ball.getX(), ball.getY(), ball.getRadius(), colors[RED]);
// ball2 = new Ball(ball.getX(), ball.getY(), ball.getRadius(), colors[RED]);
// }
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball**& balls) override{
if(Food::counter == 0){
int ballX, ballY;
float *ballColor;
for(int i=0;i<3;i++){
if(balls[i] != nullptr){
ballX = balls[i]->getX();
ballY = balls[i]->getY();
ballColor = balls[i]->getColor();
}
}
for(int i=0;i<3;i++){
if(balls[i] == nullptr){
balls[i] = new Ball(ballX, ballY, 10, ballColor);
balls[i]->setVX(-5);
}
}
}
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball**& balls) override{
if(Food::counter == 0){
for(int i=0;i<3;i++){
if(balls[i] == nullptr){
balls[i] = new Ball()
}
}
}
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball& ball) override{
Ball *ball1 = new Ball();
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball**& balls) override{
if(Food::counter == 0){
int ballX, ballY;
float *ballColor;
for(int i=0;i<3;i++){
if(balls[i] != nullptr){
ballX = balls[i]->getX();
ballY = balls[i]->getY();
ballColor = balls[i]->getColor();
}
}
for(int i=0;i<3;i++){
if(balls[i] == nullptr){
balls[i] = new Ball(ballX, ballY, 10, ballColor);
}
}
}
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball**& balls) override{
if(Food::counter == 0){
int ballX, ballY;
float *color;
for(int i=0;i<3;i++){
if(balls[i] != nullptr){
ballX = balls[i]->getX();
ballY = balls[i]->getY();
color = balls[i]->getColor();
}
}
for(int i=0;i<3;i++){
if(balls[i] == nullptr){
balls[i] = new Ball(ballX, ballY, ballColor);
}
}
}
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball& ball, Ball*& ball1, Ball*& ball2) override{
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball& ball) override{
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball**& balls) override{
if(Food::counter == 0){
int ballX, ballY;
float *ballColor;
for(int i=0;i<3;i++){
if(balls[i] != nullptr){
ballX = balls[i]->getX();
ballY = balls[i]->getY();
ballColor = balls[i]->getColor();
}
}
for(int i=0;i<3;i++){
if(balls[i] == nullptr){
balls[i] = new Ball(ballX, ballY, ballColor);
}
}
}
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball**& balls) override{
if(Food::counter == 0){
}
}
~YellowFood(){}
};

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#include "Food.h"
#include "util.h"
class YellowFood : public Food{
const int dimension = 20;
public:
YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){}
void draw() override{
DrawSquare(x, y, dimension, color);
}
void activatePowerup(Paddle& paddle, Ball**& balls) override{
if(Food::counter == 0){
int ballX, ballY;
float *color;
for(int i=0;i<3;i++){
if(balls[i] != nullptr){
ballX = balls[i]->getX();
ballY = balls[i]->getY();
}
}
for(int i=0;i<3;i++){
if(balls[i] == nullptr){
balls[i] = new Ball(ballX, ballY);
}
}
}
}
~YellowFood(){}
};