test
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37776af5db
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4045 changed files with 286212 additions and 3 deletions
29
.config/Code/User/History/156c1604/5NY1.cpp
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29
.config/Code/User/History/156c1604/5NY1.cpp
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#include "GameLevel.h"
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#include "util.h"
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class Level3 : public GameLevel{
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public:
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Level3(){
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paddle2 = new Paddle(125, 200, 810, colors[GRAY]);
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// pattern(0);
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}
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void pattern(int i){
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if(i<15){
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patternHelper(i, 0);
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pattern(i+1);
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}
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}
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void patternHelper(int i, int j){
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if(j<15){
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if(i == 0 || i == 14) bricks[i][j] = new Brick();
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if(j<7-i+1 || j>7+i-1) bricks[i][j] = new Brick();
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else if(j<7-(14-i)+1 || j>7+(14-i)-1) bricks[i][j] = new Brick();
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patternHelper(i, j+1);
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}
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}
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Paddle* getPaddle2() override{
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return paddle2;
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}
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};
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1
.config/Code/User/History/156c1604/entries.json
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1
.config/Code/User/History/156c1604/entries.json
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{"version":1,"resource":"file:///home/rafayahmad/Downloads/Rafay_Ahmad_23i-2526_DS-C/Level3.cpp","entries":[{"id":"5NY1.cpp","timestamp":1715579722565},{"id":"mfMl.cpp","timestamp":1715579805221},{"id":"r4jt.cpp","timestamp":1715579825848},{"id":"iqE5.cpp","timestamp":1715579852284},{"id":"jj8e.cpp","timestamp":1715579945231}]}
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29
.config/Code/User/History/156c1604/iqE5.cpp
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29
.config/Code/User/History/156c1604/iqE5.cpp
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#include "GameLevel.h"
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#include "util.h"
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class Level3 : public GameLevel{
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public:
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Level3(){
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paddle2 = new Paddle(125, 200, 810, colors[GRAY]);
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// pattern(0);
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}
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void pattern(int i){
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if(i<15){
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patternHelper(i, 0);
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pattern(i+1);
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}
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}
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void patternHelper(int i, int j){
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if(j<15){
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if(i == 0 || i == 14) bricks[i][j] = new Brick();
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if(j<7-i+1 || j>7+i-1) bricks[i][j] = new Brick();
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else if(j<7-(14-i)+1 || j>7+(14-i)-1) bricks[i][j] = new Brick();
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patternHelper(i, j+1);
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}
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}
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Paddle* getPaddle2() override{
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return paddle2;
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}
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};
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29
.config/Code/User/History/156c1604/jj8e.cpp
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.config/Code/User/History/156c1604/jj8e.cpp
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#include "GameLevel.h"
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#include "util.h"
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class Level3 : public GameLevel{
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public:
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Level3(){
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paddle2 = new Paddle(125, 200, 810, colors[GRAY]);
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pattern(0);
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}
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void pattern(int i){
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if(i<15){
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patternHelper(i, 0);
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pattern(i+1);
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}
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}
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void patternHelper(int i, int j){
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if(j<15){
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// if(i == 0 || i == 14) bricks[i][j] = new Brick();
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// if(j<7-i+1 || j>7+i-1) bricks[i][j] = new Brick();
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// else if(j<7-(14-i)+1 || j>7+(14-i)-1) bricks[i][j] = new Brick();
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patternHelper(i, j+1);
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}
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}
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Paddle* getPaddle2() override{
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return paddle2;
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}
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};
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29
.config/Code/User/History/156c1604/mfMl.cpp
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.config/Code/User/History/156c1604/mfMl.cpp
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#include "GameLevel.h"
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#include "util.h"
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class Level3 : public GameLevel{
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public:
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Level3(){
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paddle2 = new Paddle(125, 200, 810, colors[GRAY]);
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// pattern(0);
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}
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void pattern(int i){
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if(i<15){
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patternHelper(i, 0);
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pattern(i+1);
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}
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}
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void patternHelper(int i, int j){
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if(j<15){
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if(i == 0 || i == 14) bricks[i][j] = new Brick();
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if(j<7-i+1 || j>7+i-1) bricks[i][j] = new Brick();
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else if(j<7-(14-i)+1 || j>7+(14-i)-1) bricks[i][j] = new Brick();
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patternHelper(i, j+1);
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}
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}
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Paddle* getPaddle2() override{
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return paddle2;
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}
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};
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29
.config/Code/User/History/156c1604/r4jt.cpp
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.config/Code/User/History/156c1604/r4jt.cpp
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#include "GameLevel.h"
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#include "util.h"
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class Level3 : public GameLevel{
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public:
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Level3(){
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// paddle2 = new Paddle(125, 200, 810, colors[GRAY]);
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// pattern(0);
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}
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void pattern(int i){
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if(i<15){
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patternHelper(i, 0);
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pattern(i+1);
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}
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}
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void patternHelper(int i, int j){
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if(j<15){
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if(i == 0 || i == 14) bricks[i][j] = new Brick();
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if(j<7-i+1 || j>7+i-1) bricks[i][j] = new Brick();
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else if(j<7-(14-i)+1 || j>7+(14-i)-1) bricks[i][j] = new Brick();
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patternHelper(i, j+1);
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}
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}
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Paddle* getPaddle2() override{
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return paddle2;
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}
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};
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