test
This commit is contained in:
parent
37776af5db
commit
ab03d5f10c
4045 changed files with 286212 additions and 3 deletions
21
.config/Code/User/History/34a348d4/0wFG.h
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21
.config/Code/User/History/34a348d4/0wFG.h
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#include "GameLevel.h"
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#include "Level1.cpp"
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#include "Level2.cpp"
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#include "Level3.cpp"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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public:
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BrickBreaker();
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void nextLevel();
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GameLevel* getLevel();
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};
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24
.config/Code/User/History/34a348d4/2RVT.h
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24
.config/Code/User/History/34a348d4/2RVT.h
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#include <string>
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#include "GameLevel.h"
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#include "Level1.cpp"
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#include "Level2.cpp"
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#include "Level3.cpp"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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std::string gameState;
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public:
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BrickBreaker();
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void nextLevel();
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std::string getGameState();
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GameLevel* getLevel();
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BrickBreaker& setGameState(std::string gameState);
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};
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24
.config/Code/User/History/34a348d4/2SCL.h
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24
.config/Code/User/History/34a348d4/2SCL.h
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#include <string>
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#include "GameLevel.h"
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#include "Level1.cpp"
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#include "Level2.cpp"
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#include "Level3.cpp"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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std::string gameState;
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public:
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BrickBreaker();
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void nextLevel();
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std::string getGameState();
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GameLevel*& getLevel();
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BrickBreaker& setGameState(std::string gameState);
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};
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21
.config/Code/User/History/34a348d4/2sbH.h
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21
.config/Code/User/History/34a348d4/2sbH.h
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#include <string>
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#include "GameLevel.h"
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#include "Level1.cpp"
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#include "Level2.cpp"
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#include "Level3.cpp"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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string gameState;
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public:
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BrickBreaker();
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void nextLevel();
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string getGameState();
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GameLevel* getLevel();
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};
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26
.config/Code/User/History/34a348d4/2z3Q.h
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26
.config/Code/User/History/34a348d4/2z3Q.h
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#include <string>
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#include "GameLevel.h"
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#include "Level1.cpp"
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#include "Level2.cpp"
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#include "Level3.cpp"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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std::string gameState;
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public:
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BrickBreaker();
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void nextLevel();
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int getCurrentLevel();
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std::string& getGameState();
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GameLevel* getLevel();
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BrickBreaker& setGameState(std::string gameState);
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};
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24
.config/Code/User/History/34a348d4/64cj.h
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24
.config/Code/User/History/34a348d4/64cj.h
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#include <string>
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#include "GameLevel.h"
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#include "Level1.cpp"
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#include "Level2.cpp"
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#include "Level3.cpp"
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using namespace std;
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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string gameState;
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public:
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BrickBreaker();
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void nextLevel();
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string getGameState();
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GameLevel* getLevel();
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};
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22
.config/Code/User/History/34a348d4/6PZQ.h
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22
.config/Code/User/History/34a348d4/6PZQ.h
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#include "GameLevel.h"
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#include "Level1.cpp"
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#include "Level2.cpp"
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#include "Level3.cpp"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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string gameState;
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public:
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BrickBreaker();
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void nextLevel();
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GameLevel* getLevel();
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};
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22
.config/Code/User/History/34a348d4/6x4d.h
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22
.config/Code/User/History/34a348d4/6x4d.h
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#include <string>
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#include "GameLevel.h"
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#include "Level1.cpp"
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#include "Level2.cpp"
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#include "Level3.cpp"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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std::string gameState;
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public:
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BrickBreaker();
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void nextLevel();
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string getGameState();
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GameLevel* getLevel();
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};
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12
.config/Code/User/History/34a348d4/8S9f.h
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12
.config/Code/User/History/34a348d4/8S9f.h
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#include "GameLevel.h"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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};
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22
.config/Code/User/History/34a348d4/8Vod.h
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22
.config/Code/User/History/34a348d4/8Vod.h
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#include <string>
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#include "GameLevel.h"
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#include "Level1.cpp"
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#include "Level2.cpp"
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#include "Level3.cpp"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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int gameState;
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public:
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BrickBreaker();
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void nextLevel();
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int getGameState();
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GameLevel* getLevel();
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};
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18
.config/Code/User/History/34a348d4/B1Wn.h
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18
.config/Code/User/History/34a348d4/B1Wn.h
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#include "GameLevel.h"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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public:
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BrickBreaker(){
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}
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};
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22
.config/Code/User/History/34a348d4/CUQ7.h
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.config/Code/User/History/34a348d4/CUQ7.h
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#include <string>
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#include "GameLevel.h"
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#include "Level1.cpp"
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#include "Level2.cpp"
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#include "Level3.cpp"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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string gameState;
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public:
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BrickBreaker();
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void nextLevel();
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string getGameState();
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GameLevel* getLevel();
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};
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22
.config/Code/User/History/34a348d4/FsCj.h
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.config/Code/User/History/34a348d4/FsCj.h
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// #include <string>
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#include "GameLevel.h"
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#include "Level1.cpp"
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#include "Level2.cpp"
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#include "Level3.cpp"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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string gameState;
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public:
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BrickBreaker();
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void nextLevel();
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string getGameState();
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GameLevel* getLevel();
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};
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19
.config/Code/User/History/34a348d4/GkyM.h
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.config/Code/User/History/34a348d4/GkyM.h
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#include "GameLevel.h"
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#include "Level1.cpp"
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#include "Level2.cpp"
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#include "Level3.cpp"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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public:
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BrickBreaker();
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GameLevel* getLevel();
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};
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18
.config/Code/User/History/34a348d4/Httt.h
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.config/Code/User/History/34a348d4/Httt.h
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#include "GameLevel.h"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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public:
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BrickBreaker() : currentLevel(1){
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}
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};
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11
.config/Code/User/History/34a348d4/Kpwp.h
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.config/Code/User/History/34a348d4/Kpwp.h
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#include "GameLevel.h"
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class BrickBreaker{
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};
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18
.config/Code/User/History/34a348d4/LFxQ.h
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18
.config/Code/User/History/34a348d4/LFxQ.h
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#include "GameLevel.h"
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#include "Level1.cpp"
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#include "Level2.cpp"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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public:
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BrickBreaker();
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GameLevel* getLevel();
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};
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9
.config/Code/User/History/34a348d4/Oa5z.h
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9
.config/Code/User/History/34a348d4/Oa5z.h
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class BrickBreaker{
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};
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22
.config/Code/User/History/34a348d4/Shyf.h
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22
.config/Code/User/History/34a348d4/Shyf.h
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#include <string>
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#include "GameLevel.h"
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#include "Level1.cpp"
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#include "Level2.cpp"
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#include "Level3.cpp"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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string gameState;
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public:
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BrickBreaker();
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void nextLevel();
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string getGameState();
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GameLevel* getLevel();
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};
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23
.config/Code/User/History/34a348d4/VymS.h
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23
.config/Code/User/History/34a348d4/VymS.h
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#include "GameLevel.h"
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#include "Level1.cpp"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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public:
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BrickBreaker() : currentLevel(1){
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level = new Level1;
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}
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GameLevel* getLevel(){
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return level;
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}
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};
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19
.config/Code/User/History/34a348d4/Zazr.h
Normal file
19
.config/Code/User/History/34a348d4/Zazr.h
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#include "GameLevel.h"
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#include "Level1.cpp"
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class BrickBreaker{
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GameLevel *level;
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int currentLevel;
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public:
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BrickBreaker() : currentLevel(1){
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level = new Level1;
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}
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};
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9
.config/Code/User/History/34a348d4/cFae.h
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9
.config/Code/User/History/34a348d4/cFae.h
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class BrickBreaker{
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};
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1
.config/Code/User/History/34a348d4/entries.json
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1
.config/Code/User/History/34a348d4/entries.json
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{"version":1,"resource":"file:///home/rafayahmad/Stuff/OOP/Project/BrickBreaker.h","entries":[{"id":"cFae.h","timestamp":1715075159117},{"id":"Oa5z.h","timestamp":1715075192707},{"id":"Kpwp.h","timestamp":1715075216634},{"id":"8S9f.h","timestamp":1715075240625},{"id":"B1Wn.h","timestamp":1715075261378},{"id":"Httt.h","timestamp":1715075316017},{"id":"mt2J.h","timestamp":1715075348614},{"id":"Zazr.h","timestamp":1715075366335},{"id":"VymS.h","timestamp":1715075411280},{"id":"h0Bq.h","timestamp":1715075480672},{"id":"LFxQ.h","timestamp":1715147891827},{"id":"GkyM.h","timestamp":1715150606972},{"id":"0wFG.h","timestamp":1715153934746},{"id":"6PZQ.h","timestamp":1715158876786},{"id":"mAs3.h","timestamp":1715158947352},{"id":"g7iv.h","timestamp":1715159022958},{"id":"ftCi.h","timestamp":1715159342749},{"id":"Shyf.h","timestamp":1715159368876},{"id":"FsCj.h","timestamp":1715159487453},{"id":"CUQ7.h","timestamp":1715159513206},{"id":"8Vod.h","timestamp":1715159587720},{"id":"y3Kb.h","timestamp":1715159611740},{"id":"6x4d.h","timestamp":1715159630047},{"id":"64cj.h","timestamp":1715159646397},{"id":"2sbH.h","timestamp":1715159662036},{"id":"jlgl.h","timestamp":1715159672187},{"id":"uFAX.h","timestamp":1715159757374},{"id":"2SCL.h","timestamp":1715164370594},{"id":"2RVT.h","timestamp":1715164427038},{"id":"fbPH.h","timestamp":1715179956469},{"id":"2z3Q.h","timestamp":1715182537359}]}
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26
.config/Code/User/History/34a348d4/fbPH.h
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26
.config/Code/User/History/34a348d4/fbPH.h
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#include <string>
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#include "GameLevel.h"
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#include "Level1.cpp"
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#include "Level2.cpp"
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#include "Level3.cpp"
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class BrickBreaker{
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||||
GameLevel *level;
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int currentLevel;
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std::string gameState;
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||||
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public:
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||||
BrickBreaker();
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||||
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void nextLevel();
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int getCurrentLevel();
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std::string getGameState();
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GameLevel* getLevel();
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BrickBreaker& setGameState(std::string gameState);
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||||
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};
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23
.config/Code/User/History/34a348d4/ftCi.h
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23
.config/Code/User/History/34a348d4/ftCi.h
Normal file
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#include <string>
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#include "GameLevel.h"
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#include "Level1.cpp"
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#include "Level2.cpp"
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#include "Level3.cpp"
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||||
|
||||
|
||||
class BrickBreaker{
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||||
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||||
GameLevel *level;
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||||
int currentLevel;
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||||
string gameState;
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||||
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||||
public:
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||||
|
||||
BrickBreaker();
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||||
|
||||
void nextLevel();
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||||
string getGameState();
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GameLevel* getLevel();
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||||
|
||||
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||||
};
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23
.config/Code/User/History/34a348d4/g7iv.h
Normal file
23
.config/Code/User/History/34a348d4/g7iv.h
Normal file
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@ -0,0 +1,23 @@
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#include <string>
|
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#include "GameLevel.h"
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||||
#include "Level1.cpp"
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||||
#include "Level2.cpp"
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||||
#include "Level3.cpp"
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||||
|
||||
|
||||
class BrickBreaker{
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||||
|
||||
GameLevel *level;
|
||||
int currentLevel;
|
||||
string gameState;
|
||||
|
||||
public:
|
||||
|
||||
BrickBreaker();
|
||||
|
||||
void nextLevel();
|
||||
string getGameState();
|
||||
GameLevel* getLevel();
|
||||
|
||||
|
||||
};
|
17
.config/Code/User/History/34a348d4/h0Bq.h
Normal file
17
.config/Code/User/History/34a348d4/h0Bq.h
Normal file
|
@ -0,0 +1,17 @@
|
|||
#include "GameLevel.h"
|
||||
#include "Level1.cpp"
|
||||
|
||||
|
||||
class BrickBreaker{
|
||||
|
||||
GameLevel *level;
|
||||
int currentLevel;
|
||||
|
||||
public:
|
||||
|
||||
BrickBreaker();
|
||||
|
||||
GameLevel* getLevel();
|
||||
|
||||
|
||||
};
|
21
.config/Code/User/History/34a348d4/jlgl.h
Normal file
21
.config/Code/User/History/34a348d4/jlgl.h
Normal file
|
@ -0,0 +1,21 @@
|
|||
#include <string>
|
||||
#include "GameLevel.h"
|
||||
#include "Level1.cpp"
|
||||
#include "Level2.cpp"
|
||||
#include "Level3.cpp"
|
||||
|
||||
class BrickBreaker{
|
||||
|
||||
GameLevel *level;
|
||||
int currentLevel;
|
||||
std::string gameState;
|
||||
|
||||
public:
|
||||
|
||||
BrickBreaker();
|
||||
|
||||
void nextLevel();
|
||||
std::string getGameState();
|
||||
GameLevel* getLevel();
|
||||
|
||||
};
|
22
.config/Code/User/History/34a348d4/mAs3.h
Normal file
22
.config/Code/User/History/34a348d4/mAs3.h
Normal file
|
@ -0,0 +1,22 @@
|
|||
#include "GameLevel.h"
|
||||
#include "Level1.cpp"
|
||||
#include "Level2.cpp"
|
||||
#include "Level3.cpp"
|
||||
|
||||
|
||||
class BrickBreaker{
|
||||
|
||||
GameLevel *level;
|
||||
int currentLevel;
|
||||
string gameState;
|
||||
|
||||
public:
|
||||
|
||||
BrickBreaker();
|
||||
|
||||
void nextLevel();
|
||||
string getGameState();
|
||||
GameLevel* getLevel();
|
||||
|
||||
|
||||
};
|
19
.config/Code/User/History/34a348d4/mt2J.h
Normal file
19
.config/Code/User/History/34a348d4/mt2J.h
Normal file
|
@ -0,0 +1,19 @@
|
|||
#include "GameLevel.h"
|
||||
#include "Level1.cpp"
|
||||
|
||||
|
||||
class BrickBreaker{
|
||||
|
||||
GameLevel *level;
|
||||
int currentLevel;
|
||||
|
||||
public:
|
||||
|
||||
BrickBreaker() : currentLevel(1){
|
||||
level1 = new Level1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
24
.config/Code/User/History/34a348d4/uFAX.h
Normal file
24
.config/Code/User/History/34a348d4/uFAX.h
Normal file
|
@ -0,0 +1,24 @@
|
|||
#include <string>
|
||||
#include "GameLevel.h"
|
||||
#include "Level1.cpp"
|
||||
#include "Level2.cpp"
|
||||
#include "Level3.cpp"
|
||||
|
||||
class BrickBreaker{
|
||||
|
||||
GameLevel *level;
|
||||
int currentLevel;
|
||||
std::string gameState;
|
||||
|
||||
public:
|
||||
|
||||
BrickBreaker();
|
||||
|
||||
void nextLevel();
|
||||
std::string getGameState();
|
||||
GameLevel* getLevel();
|
||||
|
||||
BrickBreaker& setGameState(std::string gameState);
|
||||
|
||||
|
||||
};
|
22
.config/Code/User/History/34a348d4/y3Kb.h
Normal file
22
.config/Code/User/History/34a348d4/y3Kb.h
Normal file
|
@ -0,0 +1,22 @@
|
|||
#include <string>
|
||||
#include "GameLevel.h"
|
||||
#include "Level1.cpp"
|
||||
#include "Level2.cpp"
|
||||
#include "Level3.cpp"
|
||||
|
||||
|
||||
class BrickBreaker{
|
||||
|
||||
GameLevel *level;
|
||||
int currentLevel;
|
||||
string gameState;
|
||||
|
||||
public:
|
||||
|
||||
BrickBreaker();
|
||||
|
||||
void nextLevel();
|
||||
string getGameState();
|
||||
GameLevel* getLevel();
|
||||
|
||||
};
|
Loading…
Add table
Add a link
Reference in a new issue