This commit is contained in:
RafayAhmad7548 2024-06-16 18:53:25 +05:00
parent 37776af5db
commit ab03d5f10c
4045 changed files with 286212 additions and 3 deletions

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#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
public:
BrickBreaker();
void nextLevel();
GameLevel* getLevel();
};

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#include <string>
#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
std::string gameState;
public:
BrickBreaker();
void nextLevel();
std::string getGameState();
GameLevel* getLevel();
BrickBreaker& setGameState(std::string gameState);
};

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#include <string>
#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
std::string gameState;
public:
BrickBreaker();
void nextLevel();
std::string getGameState();
GameLevel*& getLevel();
BrickBreaker& setGameState(std::string gameState);
};

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#include <string>
#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
string gameState;
public:
BrickBreaker();
void nextLevel();
string getGameState();
GameLevel* getLevel();
};

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#include <string>
#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
std::string gameState;
public:
BrickBreaker();
void nextLevel();
int getCurrentLevel();
std::string& getGameState();
GameLevel* getLevel();
BrickBreaker& setGameState(std::string gameState);
};

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#include <string>
#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
using namespace std;
class BrickBreaker{
GameLevel *level;
int currentLevel;
string gameState;
public:
BrickBreaker();
void nextLevel();
string getGameState();
GameLevel* getLevel();
};

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#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
string gameState;
public:
BrickBreaker();
void nextLevel();
GameLevel* getLevel();
};

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#include <string>
#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
std::string gameState;
public:
BrickBreaker();
void nextLevel();
string getGameState();
GameLevel* getLevel();
};

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#include "GameLevel.h"
class BrickBreaker{
GameLevel *level;
int currentLevel;
};

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#include <string>
#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
int gameState;
public:
BrickBreaker();
void nextLevel();
int getGameState();
GameLevel* getLevel();
};

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#include "GameLevel.h"
class BrickBreaker{
GameLevel *level;
int currentLevel;
public:
BrickBreaker(){
}
};

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#include <string>
#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
string gameState;
public:
BrickBreaker();
void nextLevel();
string getGameState();
GameLevel* getLevel();
};

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// #include <string>
#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
string gameState;
public:
BrickBreaker();
void nextLevel();
string getGameState();
GameLevel* getLevel();
};

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#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
public:
BrickBreaker();
GameLevel* getLevel();
};

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#include "GameLevel.h"
class BrickBreaker{
GameLevel *level;
int currentLevel;
public:
BrickBreaker() : currentLevel(1){
}
};

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#include "GameLevel.h"
class BrickBreaker{
};

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#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
public:
BrickBreaker();
GameLevel* getLevel();
};

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class BrickBreaker{
};

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#include <string>
#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
string gameState;
public:
BrickBreaker();
void nextLevel();
string getGameState();
GameLevel* getLevel();
};

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#include "GameLevel.h"
#include "Level1.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
public:
BrickBreaker() : currentLevel(1){
level = new Level1;
}
GameLevel* getLevel(){
return level;
}
};

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#include "GameLevel.h"
#include "Level1.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
public:
BrickBreaker() : currentLevel(1){
level = new Level1;
}
};

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class BrickBreaker{
};

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#include <string>
#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
std::string gameState;
public:
BrickBreaker();
void nextLevel();
int getCurrentLevel();
std::string getGameState();
GameLevel* getLevel();
BrickBreaker& setGameState(std::string gameState);
};

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#include <string>
#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
string gameState;
public:
BrickBreaker();
void nextLevel();
string getGameState();
GameLevel* getLevel();
};

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#include <string>
#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
string gameState;
public:
BrickBreaker();
void nextLevel();
string getGameState();
GameLevel* getLevel();
};

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#include "GameLevel.h"
#include "Level1.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
public:
BrickBreaker();
GameLevel* getLevel();
};

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#include <string>
#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
std::string gameState;
public:
BrickBreaker();
void nextLevel();
std::string getGameState();
GameLevel* getLevel();
};

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#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
string gameState;
public:
BrickBreaker();
void nextLevel();
string getGameState();
GameLevel* getLevel();
};

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#include "GameLevel.h"
#include "Level1.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
public:
BrickBreaker() : currentLevel(1){
level1 = new Level1;
}
};

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#include <string>
#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
std::string gameState;
public:
BrickBreaker();
void nextLevel();
std::string getGameState();
GameLevel* getLevel();
BrickBreaker& setGameState(std::string gameState);
};

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#include <string>
#include "GameLevel.h"
#include "Level1.cpp"
#include "Level2.cpp"
#include "Level3.cpp"
class BrickBreaker{
GameLevel *level;
int currentLevel;
string gameState;
public:
BrickBreaker();
void nextLevel();
string getGameState();
GameLevel* getLevel();
};