test
This commit is contained in:
parent
37776af5db
commit
ab03d5f10c
4045 changed files with 286212 additions and 3 deletions
0
.config/Code/User/History/a6a6392/10MG.cpp
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0
.config/Code/User/History/a6a6392/10MG.cpp
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.config/Code/User/History/a6a6392/4uh7.cpp
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.config/Code/User/History/a6a6392/4uh7.cpp
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#ifndef LEVEL2_H
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#define LEVEL2_H
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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public:
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Level2(){
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for(int i=0;i<25;i++){
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for(int j=0;j<15;j++){
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if(i<5 && j<5) bricks[i][j] = new Brick();
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else if(i<10 && j<10) bricks[i][j] = new Brick();
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}
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}
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}
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};
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#endif
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.config/Code/User/History/a6a6392/5p38.cpp
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.config/Code/User/History/a6a6392/5p38.cpp
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#ifndef LEVEL2_H
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#define LEVEL2_H
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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public:
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Level2(){
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for(int i=0;i<25;i++){
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for(int j=0;j<15;j++){
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if(i<5 && j<5) bricks[i][j] = new Brick();
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else if(i<10 && i>4 && j<10 && j>4) bricks[i][j] = new Brick();
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else if(i<15 && i>9 && j<15 && j>9) bricks[i][j] = new Brick();
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else if(i<20 && i>16 && j<10 && j>4) bricks[i][j] = new Brick();
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// else if(i<5 && j<5) bricks[i][j] = new Brick();
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}
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}
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}
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};
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#endif
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.config/Code/User/History/a6a6392/6QBj.cpp
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.config/Code/User/History/a6a6392/6QBj.cpp
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#ifndef LEVEL2_H
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#define LEVEL2_H
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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public:
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Level2(){
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for(int i=0;i<25;i++){
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for(int j=0;j<15;j++){
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if(i<5 && j<5) bricks[i][j] = new Brick();
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else if(i<10 && j<10) bricks[i][j] = new Brick();
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else if(i<15 && j<15) bricks[i][j] = new Brick();
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else if(i<20 && j<10 && j>5) bricks[i][j] = new Brick();
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else if(i<5 && j<5) bricks[i][j] = new Brick();
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}
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}
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}
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};
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#endif
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.config/Code/User/History/a6a6392/91tb.cpp
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.config/Code/User/History/a6a6392/91tb.cpp
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#ifndef LEVEL2_H
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#define LEVEL2_H
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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public:
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Level2(){
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for(int i=0;i<25;i++){
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for(int j=0;j<15;j++){
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if(i<5 && j<5) bricks[i][j] = new Brick();
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else if(i<10 && j<10) bricks[i][j] = new Brick();
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else if(i<15 && j<15) bricks[i][j] = new Brick();
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}
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}
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}
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};
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#endif
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.config/Code/User/History/a6a6392/DyNe.cpp
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.config/Code/User/History/a6a6392/DyNe.cpp
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#ifndef LEVEL2_H
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#define LEVEL2_H
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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Level2(){
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}
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};
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#endif
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.config/Code/User/History/a6a6392/O8VR.cpp
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.config/Code/User/History/a6a6392/O8VR.cpp
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#ifndef LEVEL2_H
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#define LEVEL2_H
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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public:
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Level2(){
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for(int i=0;i<25;i++){
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for(int j=0;j<15;j++){
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if(i<5 && j<5){
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bricks[i][j] = new Brick();
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}
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}
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}
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}
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};
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#endif
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.config/Code/User/History/a6a6392/OfYa.cpp
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.config/Code/User/History/a6a6392/OfYa.cpp
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#ifndef LEVEL2_H
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#define LEVEL2_H
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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public:
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Level2(){
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for(int i=0;i<25;i++){
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for(int j=0;j<15;j++){
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if(i<5 && j<5) bricks[i][j] = new Brick();
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else if(i<10 && i>4 && j<10 && j>4) bricks[i][j] = new Brick();
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// else if(i<15 && j<15) bricks[i][j] = new Brick();
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// else if(i<20 && j<10 && j>5) bricks[i][j] = new Brick();
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// else if(i<5 && j<5) bricks[i][j] = new Brick();
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}
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}
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}
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};
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#endif
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.config/Code/User/History/a6a6392/P5Ic.cpp
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.config/Code/User/History/a6a6392/P5Ic.cpp
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#ifndef LEVEL2_H
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#define LEVEL2_H
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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public:
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Level2(){
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for(int i=0;i<25;i++){
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for(int j=0;j<15;j++){
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if(i<5 && j<5) bricks[i][j] = new Brick();
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else if(i<10 && i>5 && j<10 && j>5) bricks[i][j] = new Brick();
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// else if(i<15 && j<15) bricks[i][j] = new Brick();
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// else if(i<20 && j<10 && j>5) bricks[i][j] = new Brick();
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// else if(i<5 && j<5) bricks[i][j] = new Brick();
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}
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}
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}
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};
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#endif
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.config/Code/User/History/a6a6392/XQoC.cpp
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.config/Code/User/History/a6a6392/XQoC.cpp
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#ifndef LEVEL2_H
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#define LEVEL2_H
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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public:
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Level2(){
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for(int i=0;i<25;i++){
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for(int j=0;j<15;j++){
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if(i<5 && j<5) bricks[i][j] = new Brick();
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else if(i<10 && i<5 && j<10 && j<5) bricks[i][j] = new Brick();
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// else if(i<15 && j<15) bricks[i][j] = new Brick();
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// else if(i<20 && j<10 && j>5) bricks[i][j] = new Brick();
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// else if(i<5 && j<5) bricks[i][j] = new Brick();
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}
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}
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}
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};
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#endif
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.config/Code/User/History/a6a6392/YZrm.cpp
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.config/Code/User/History/a6a6392/YZrm.cpp
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#ifndef LEVEL2_H
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#define LEVEL2_H
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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public:
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Level2(){
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for(int i=0;i<25;i++){
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for(int j=0;j<15;j++){
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if(i<5 && j<5) bricks[i][j] = new Brick();
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else if(i<10 && i>4 && j<10 && j>4) bricks[i][j] = new Brick();
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else if(i<15 && i>9 && j<15 && j>9) bricks[i][j] = new Brick();
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else if(i<20 && i>16 && j<10 && j>4) bricks[i][j] = new Brick();
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else if(i<25 && i>19 && j<5) bricks[i][j] = new Brick();
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}
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}
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}
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};
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#endif
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.config/Code/User/History/a6a6392/YqED.cpp
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.config/Code/User/History/a6a6392/YqED.cpp
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#ifndef LEVEL2_H
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#define LEVEL2_H
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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public:
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Level2(){
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for(int i=0;i<25;i++){
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for(int j=0;j<15;j++){
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if(i<5 && j<5) bricks[i][j] = new Brick();
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// else if(i<10 && j<10) bricks[i][j] = new Brick();
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// else if(i<15 && j<15) bricks[i][j] = new Brick();
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// else if(i<20 && j<10 && j>5) bricks[i][j] = new Brick();
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// else if(i<5 && j<5) bricks[i][j] = new Brick();
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}
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}
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}
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};
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#endif
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.config/Code/User/History/a6a6392/Z4AH.cpp
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.config/Code/User/History/a6a6392/Z4AH.cpp
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#ifndef LEVEL2_H
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#define LEVEL2_H
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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public:
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Level2(){
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for(int i=0;i<25;i++){
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for(int j=0;j<15;j++){
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if(i<5 && j<5) bricks[i][j] = new Brick();
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else if(i<10 && j<10) bricks[i][j] = new Brick();
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// else if(i<15 && j<15) bricks[i][j] = new Brick();
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// else if(i<20 && j<10 && j>5) bricks[i][j] = new Brick();
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// else if(i<5 && j<5) bricks[i][j] = new Brick();
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}
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}
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}
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};
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#endif
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.config/Code/User/History/a6a6392/aXmL.cpp
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.config/Code/User/History/a6a6392/aXmL.cpp
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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public:
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Level2(){
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for(int i=0;i<25;i++){
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for(int j=0;j<15;j++){
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if(i<5 && j<5) bricks[i][j] = new Brick();
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else if(i<10 && i>4 && j<10 && j>4) bricks[i][j] = new Brick();
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else if(i<15 && i>9 && j<15 && j>9) bricks[i][j] = new Brick();
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else if(i<20 && i>14 && j<10 && j>4) bricks[i][j] = new Brick();
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else if(i<25 && i>19 && j<5) bricks[i][j] = new Brick();
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}
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}
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}
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};
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.config/Code/User/History/a6a6392/dzUE.cpp
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.config/Code/User/History/a6a6392/dzUE.cpp
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#ifndef LEVEL2_H
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#define LEVEL2_H
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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public:
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Level2(){
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for(int i=0;i<25;i++){
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for(int j=0;j<15;j++){
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}
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}
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}
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};
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#endif
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1
.config/Code/User/History/a6a6392/entries.json
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1
.config/Code/User/History/a6a6392/entries.json
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{"version":1,"resource":"file:///home/rafayahmad/Stuff/OOP/Project/Level2.cpp","entries":[{"id":"10MG.cpp","source":"Create Level2.cpp","timestamp":1715147391864},{"id":"DyNe.cpp","timestamp":1715147503235},{"id":"wtH4.cpp","timestamp":1715147537320},{"id":"dzUE.cpp","timestamp":1715147570378},{"id":"O8VR.cpp","timestamp":1715147726959},{"id":"4uh7.cpp","timestamp":1715147750745},{"id":"91tb.cpp","timestamp":1715147772027},{"id":"g2GW.cpp","timestamp":1715147828344},{"id":"6QBj.cpp","timestamp":1715147867515},{"id":"YqED.cpp","timestamp":1715148037082},{"id":"Z4AH.cpp","timestamp":1715148162305},{"id":"XQoC.cpp","timestamp":1715148239361},{"id":"P5Ic.cpp","timestamp":1715148323623},{"id":"OfYa.cpp","timestamp":1715148410049},{"id":"fnbu.cpp","timestamp":1715148521268},{"id":"5p38.cpp","timestamp":1715148628364},{"id":"YZrm.cpp","timestamp":1715148681896},{"id":"yfx7.cpp","timestamp":1715148753997},{"id":"aXmL.cpp","timestamp":1715153216807}]}
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.config/Code/User/History/a6a6392/fnbu.cpp
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.config/Code/User/History/a6a6392/fnbu.cpp
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#ifndef LEVEL2_H
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#define LEVEL2_H
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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public:
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Level2(){
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for(int i=0;i<25;i++){
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for(int j=0;j<15;j++){
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if(i<5 && j<5) bricks[i][j] = new Brick();
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else if(i<10 && i>4 && j<10 && j>4) bricks[i][j] = new Brick();
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else if(i<15 && i>9 && j<15 && j>9) bricks[i][j] = new Brick();
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// else if(i<20 && j<10 && j>5) bricks[i][j] = new Brick();
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// else if(i<5 && j<5) bricks[i][j] = new Brick();
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}
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}
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}
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};
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#endif
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.config/Code/User/History/a6a6392/g2GW.cpp
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.config/Code/User/History/a6a6392/g2GW.cpp
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#ifndef LEVEL2_H
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#define LEVEL2_H
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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public:
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Level2(){
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for(int i=0;i<25;i++){
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for(int j=0;j<15;j++){
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if(i<5 && j<5) bricks[i][j] = new Brick();
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else if(i<10 && j<10) bricks[i][j] = new Brick();
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else if(i<15 && j<15) bricks[i][j] = new Brick();
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else if(i<20 && j<10 && j>5) bricks[i][j] = new Brick();
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}
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}
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}
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};
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#endif
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13
.config/Code/User/History/a6a6392/wtH4.cpp
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.config/Code/User/History/a6a6392/wtH4.cpp
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#ifndef LEVEL2_H
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#define LEVEL2_H
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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Level2(){
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}
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};
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#endif
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20
.config/Code/User/History/a6a6392/yfx7.cpp
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.config/Code/User/History/a6a6392/yfx7.cpp
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#ifndef LEVEL2_H
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#define LEVEL2_H
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#include "GameLevel.h"
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class Level2 : public GameLevel{
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public:
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Level2(){
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for(int i=0;i<25;i++){
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for(int j=0;j<15;j++){
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if(i<5 && j<5) bricks[i][j] = new Brick();
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else if(i<10 && i>4 && j<10 && j>4) bricks[i][j] = new Brick();
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else if(i<15 && i>9 && j<15 && j>9) bricks[i][j] = new Brick();
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else if(i<20 && i>14 && j<10 && j>4) bricks[i][j] = new Brick();
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else if(i<25 && i>19 && j<5) bricks[i][j] = new Brick();
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}
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}
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}
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};
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#endif
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