This commit is contained in:
RafayAhmad7548 2024-06-16 18:53:25 +05:00
parent 37776af5db
commit ab03d5f10c
4045 changed files with 286212 additions and 3 deletions

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#ifndef LEVEL2_H
#define LEVEL2_H
#include "GameLevel.h"
class Level2 : public GameLevel{
public:
Level2(){
for(int i=0;i<25;i++){
for(int j=0;j<15;j++){
if(i<5 && j<5) bricks[i][j] = new Brick();
else if(i<10 && j<10) bricks[i][j] = new Brick();
}
}
}
};
#endif

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#ifndef LEVEL2_H
#define LEVEL2_H
#include "GameLevel.h"
class Level2 : public GameLevel{
public:
Level2(){
for(int i=0;i<25;i++){
for(int j=0;j<15;j++){
if(i<5 && j<5) bricks[i][j] = new Brick();
else if(i<10 && i>4 && j<10 && j>4) bricks[i][j] = new Brick();
else if(i<15 && i>9 && j<15 && j>9) bricks[i][j] = new Brick();
else if(i<20 && i>16 && j<10 && j>4) bricks[i][j] = new Brick();
// else if(i<5 && j<5) bricks[i][j] = new Brick();
}
}
}
};
#endif

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#ifndef LEVEL2_H
#define LEVEL2_H
#include "GameLevel.h"
class Level2 : public GameLevel{
public:
Level2(){
for(int i=0;i<25;i++){
for(int j=0;j<15;j++){
if(i<5 && j<5) bricks[i][j] = new Brick();
else if(i<10 && j<10) bricks[i][j] = new Brick();
else if(i<15 && j<15) bricks[i][j] = new Brick();
else if(i<20 && j<10 && j>5) bricks[i][j] = new Brick();
else if(i<5 && j<5) bricks[i][j] = new Brick();
}
}
}
};
#endif

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#ifndef LEVEL2_H
#define LEVEL2_H
#include "GameLevel.h"
class Level2 : public GameLevel{
public:
Level2(){
for(int i=0;i<25;i++){
for(int j=0;j<15;j++){
if(i<5 && j<5) bricks[i][j] = new Brick();
else if(i<10 && j<10) bricks[i][j] = new Brick();
else if(i<15 && j<15) bricks[i][j] = new Brick();
}
}
}
};
#endif

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#ifndef LEVEL2_H
#define LEVEL2_H
#include "GameLevel.h"
class Level2 : public GameLevel{
Level2(){
}
};
#endif

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#ifndef LEVEL2_H
#define LEVEL2_H
#include "GameLevel.h"
class Level2 : public GameLevel{
public:
Level2(){
for(int i=0;i<25;i++){
for(int j=0;j<15;j++){
if(i<5 && j<5){
bricks[i][j] = new Brick();
}
}
}
}
};
#endif

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#ifndef LEVEL2_H
#define LEVEL2_H
#include "GameLevel.h"
class Level2 : public GameLevel{
public:
Level2(){
for(int i=0;i<25;i++){
for(int j=0;j<15;j++){
if(i<5 && j<5) bricks[i][j] = new Brick();
else if(i<10 && i>4 && j<10 && j>4) bricks[i][j] = new Brick();
// else if(i<15 && j<15) bricks[i][j] = new Brick();
// else if(i<20 && j<10 && j>5) bricks[i][j] = new Brick();
// else if(i<5 && j<5) bricks[i][j] = new Brick();
}
}
}
};
#endif

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#ifndef LEVEL2_H
#define LEVEL2_H
#include "GameLevel.h"
class Level2 : public GameLevel{
public:
Level2(){
for(int i=0;i<25;i++){
for(int j=0;j<15;j++){
if(i<5 && j<5) bricks[i][j] = new Brick();
else if(i<10 && i>5 && j<10 && j>5) bricks[i][j] = new Brick();
// else if(i<15 && j<15) bricks[i][j] = new Brick();
// else if(i<20 && j<10 && j>5) bricks[i][j] = new Brick();
// else if(i<5 && j<5) bricks[i][j] = new Brick();
}
}
}
};
#endif

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#ifndef LEVEL2_H
#define LEVEL2_H
#include "GameLevel.h"
class Level2 : public GameLevel{
public:
Level2(){
for(int i=0;i<25;i++){
for(int j=0;j<15;j++){
if(i<5 && j<5) bricks[i][j] = new Brick();
else if(i<10 && i<5 && j<10 && j<5) bricks[i][j] = new Brick();
// else if(i<15 && j<15) bricks[i][j] = new Brick();
// else if(i<20 && j<10 && j>5) bricks[i][j] = new Brick();
// else if(i<5 && j<5) bricks[i][j] = new Brick();
}
}
}
};
#endif

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#ifndef LEVEL2_H
#define LEVEL2_H
#include "GameLevel.h"
class Level2 : public GameLevel{
public:
Level2(){
for(int i=0;i<25;i++){
for(int j=0;j<15;j++){
if(i<5 && j<5) bricks[i][j] = new Brick();
else if(i<10 && i>4 && j<10 && j>4) bricks[i][j] = new Brick();
else if(i<15 && i>9 && j<15 && j>9) bricks[i][j] = new Brick();
else if(i<20 && i>16 && j<10 && j>4) bricks[i][j] = new Brick();
else if(i<25 && i>19 && j<5) bricks[i][j] = new Brick();
}
}
}
};
#endif

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#ifndef LEVEL2_H
#define LEVEL2_H
#include "GameLevel.h"
class Level2 : public GameLevel{
public:
Level2(){
for(int i=0;i<25;i++){
for(int j=0;j<15;j++){
if(i<5 && j<5) bricks[i][j] = new Brick();
// else if(i<10 && j<10) bricks[i][j] = new Brick();
// else if(i<15 && j<15) bricks[i][j] = new Brick();
// else if(i<20 && j<10 && j>5) bricks[i][j] = new Brick();
// else if(i<5 && j<5) bricks[i][j] = new Brick();
}
}
}
};
#endif

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#ifndef LEVEL2_H
#define LEVEL2_H
#include "GameLevel.h"
class Level2 : public GameLevel{
public:
Level2(){
for(int i=0;i<25;i++){
for(int j=0;j<15;j++){
if(i<5 && j<5) bricks[i][j] = new Brick();
else if(i<10 && j<10) bricks[i][j] = new Brick();
// else if(i<15 && j<15) bricks[i][j] = new Brick();
// else if(i<20 && j<10 && j>5) bricks[i][j] = new Brick();
// else if(i<5 && j<5) bricks[i][j] = new Brick();
}
}
}
};
#endif

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#include "GameLevel.h"
class Level2 : public GameLevel{
public:
Level2(){
for(int i=0;i<25;i++){
for(int j=0;j<15;j++){
if(i<5 && j<5) bricks[i][j] = new Brick();
else if(i<10 && i>4 && j<10 && j>4) bricks[i][j] = new Brick();
else if(i<15 && i>9 && j<15 && j>9) bricks[i][j] = new Brick();
else if(i<20 && i>14 && j<10 && j>4) bricks[i][j] = new Brick();
else if(i<25 && i>19 && j<5) bricks[i][j] = new Brick();
}
}
}
};

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#ifndef LEVEL2_H
#define LEVEL2_H
#include "GameLevel.h"
class Level2 : public GameLevel{
public:
Level2(){
for(int i=0;i<25;i++){
for(int j=0;j<15;j++){
}
}
}
};
#endif

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#ifndef LEVEL2_H
#define LEVEL2_H
#include "GameLevel.h"
class Level2 : public GameLevel{
public:
Level2(){
for(int i=0;i<25;i++){
for(int j=0;j<15;j++){
if(i<5 && j<5) bricks[i][j] = new Brick();
else if(i<10 && i>4 && j<10 && j>4) bricks[i][j] = new Brick();
else if(i<15 && i>9 && j<15 && j>9) bricks[i][j] = new Brick();
// else if(i<20 && j<10 && j>5) bricks[i][j] = new Brick();
// else if(i<5 && j<5) bricks[i][j] = new Brick();
}
}
}
};
#endif

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#ifndef LEVEL2_H
#define LEVEL2_H
#include "GameLevel.h"
class Level2 : public GameLevel{
public:
Level2(){
for(int i=0;i<25;i++){
for(int j=0;j<15;j++){
if(i<5 && j<5) bricks[i][j] = new Brick();
else if(i<10 && j<10) bricks[i][j] = new Brick();
else if(i<15 && j<15) bricks[i][j] = new Brick();
else if(i<20 && j<10 && j>5) bricks[i][j] = new Brick();
}
}
}
};
#endif

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#ifndef LEVEL2_H
#define LEVEL2_H
#include "GameLevel.h"
class Level2 : public GameLevel{
Level2(){
}
};
#endif

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@ -0,0 +1,20 @@
#ifndef LEVEL2_H
#define LEVEL2_H
#include "GameLevel.h"
class Level2 : public GameLevel{
public:
Level2(){
for(int i=0;i<25;i++){
for(int j=0;j<15;j++){
if(i<5 && j<5) bricks[i][j] = new Brick();
else if(i<10 && i>4 && j<10 && j>4) bricks[i][j] = new Brick();
else if(i<15 && i>9 && j<15 && j>9) bricks[i][j] = new Brick();
else if(i<20 && i>14 && j<10 && j>4) bricks[i][j] = new Brick();
else if(i<25 && i>19 && j<5) bricks[i][j] = new Brick();
}
}
}
};
#endif