test
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36
.config/Code/User/History/a91b7ce/ifvi.cpp
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36
.config/Code/User/History/a91b7ce/ifvi.cpp
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#include "Paddle.h"
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#include "Ball.h"
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#include "util.h"
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Paddle::Paddle(int width, int x, float *color) : height(20), y(10), width(width), x(x), color(color){}
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Paddle::Paddle(const Paddle& other) : height(other.height), y(other.y), width(other.width), x(other.x){
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// color = new float[3];
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color = other.color;
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}
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void Paddle::draw(){
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DrawRectangle(x, y, width, height, color);
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}
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void Paddle::checkCollision(Ball& ball){
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// y = 5, 5, 2.5
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// x = 0, 5, 5/2 sqrt3
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int x, y;
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switch(rand()%3){
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case 0: x = 0; y = 5; break;
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case 1: x = 5; y = 5; break;
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case 2: x = 5/2 * sqrt(3); y = 5/2; break;
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}
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x *= ball.getVX()>0 ? -1 : 1;
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if(ball.getY() - ball.getRadius() <= y+height && ball.getX()-ball.getRadius() >= x && ball.getX()+ball.getRadius() < x+width) {ball.setVY(y); cout<<111;}
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if(ball.getY() <= y+height && ball.getX() >= x && ball.getX() < x+width) ball.setVX(x);
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//TODO: game over screen
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if(ball.getY() < 0) exit(1);
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}
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Paddle& Paddle::setX(int x){
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if(x < 10 + width/2) this->x = 10;
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else if(x > 1010 - width/2) this->x = 1010 - width;
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else this->x = x - width/2;
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return *this;
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}
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