#include "BrickBreaker.h" #include BrickBreaker::BrickBreaker() : currentLevel(1), gameState("playing"), level(new Level1){} void BrickBreaker::nextLevel(){ currentLevel++; if(level != nullptr) delete level; switch(currentLevel){ case 2: level = new Level2; break; case 3: level = new Level3; break; } } int BrickBreaker::getGameState(){ return gameState; } GameLevel* BrickBreaker::getLevel(){ return level; }