#include "Food.h" int Food::counter = 0; bool Food::powerActive = false; Food::Food(int x, int y, float *color) : x(x), y(y), color(color){} void Food::fall(){ if(y > -20) y -= 5; // else return true; // return false; } int Food::getX(){ return x; } int Food::getY(){ return y; } int Food::getCounter(){ return counter; } bool Food::getPowerActive(){ return powerActive; } void Food::count(){ counter++; } void Food::resetPowerup(Paddle& paddle, Ball& ball, Ball*& ball1, Ball*& ball2){ counter = 0; powerActive = false; paddle.setWidth(125); ball.setVX(ball.getVX() < 0 ? -5 : 5); ball.setVY(ball.getVY() < 0 ? -5 : 5); } Food::~Food(){}