#include "Ball.h" #include "Paddle.h" #include "Brick.h" class GameLevel{ int score; int lives; protected: Ball ball; Ball *ball1, *ball2; Paddle paddle; Brick ***bricks; Food ***food; public: GameLevel(Paddle& paddle, Ball& ball); void draw(); void checkBrickCollision(); void moveFood(); void checkFoodCollision(); Ball& getBall(); Ball*& getBall1(); Ball*& getBall2(); Paddle& getPaddle(); ~GameLevel(); };