#ifndef GAMELEVEL_H #define GAMELEVEL_H #include "Ball.h" #include "Paddle.h" #include "Brick.h" class GameLevel{ int score; int lives; protected: Ball **balls; Paddle paddle; Brick ***bricks; Food ***food; public: GameLevel(); void draw(); void checkBrickCollision(); void moveFood(); void checkFoodCollision(); Ball**& getBalls(); Paddle& getPaddle(); virtual Paddle& getPaddle2(); ~GameLevel(); }; #endif