#include "Ball.h" #include "Paddle.h" #include "Brick.h" class GameLevel{ int score; int lives; protected: Ball **balls; Paddle paddle; Brick ***bricks; Food ***food; public: GameLevel(); void draw(); void checkBrickCollision(); void moveFood(); void checkFoodCollision(); Ball& getBall(); Ball*& getBall1(); Ball*& getBall2(); Paddle& getPaddle(); ~GameLevel(); };