#include "GameLevel.h" #include "util.h" class Level1 : public GameLevel{ public: Level1(Paddle paddle, Ball ball) : GameLevel(paddle, ball){ for(int i=0;i<25;i++){ for(int j=0;j<15;j++){ bricks[i][j] = new Brick(); } } } Ball& getBall(){ return ball; } Paddle& getPaddle(){ return paddle; } };