#include "Food.h" #include "util.h" class YellowFood : public Food{ const int dimension = 20; public: YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){} void draw() override{ DrawSquare(x, y, dimension, color); } void activatePowerup(Paddle& paddle, Ball**& balls) override{ if(Food::counter == 0){ int ballX, ballY; for(int i=0;i<3;i++){ if(balls[i] != nullptr){ } } for(int i=0;i<3;i++){ if(balls[i] == nullptr){ balls[i] = new Ball() } } } } ~YellowFood(){} };