#include "Food.h" #include "util.h" class YellowFood : public Food{ const int dimension = 20; public: YellowFood(int x, int y) : Food(x, y, colors[YELLOW]){} void draw() override{ DrawSquare(x, y, dimension, color); } void activatePowerup(Paddle& paddle, Ball**& balls) override{ // if(Food::counter == 0){ // ball1 = new Ball(ball.getX(), ball.getY(), ball.getRadius(), colors[RED]); // ball2 = new Ball(ball.getX(), ball.getY(), ball.getRadius(), colors[RED]); // } } ~YellowFood(){} };