#include "Food.h" #include "util.h" class BlueFood : public Food{ const int radius = 10; public: BlueFood(int x, int y) : Food(x, y, colors[BLUE]){} void draw() override{ DrawCircle(x, y, radius, color); } void activatePowerup(Paddle& paddle, Ball**& balls) override{ if(Food::counter == 0){ ball.setVX(ball.getVX() < 0 ? -3 : 3); ball.setVY(ball.getVY() < 0 ? -3 : 3); powerActive = true; } } ~BlueFood(){} };