#ifndef GAMELEVEL_H #define GAMELEVEL_H #include "Ball.h" #include "Paddle.h" #include "Brick.h" class GameLevel{ int score; int lives; protected: Ball **balls; Paddle paddle; Paddle *paddle2; Brick ***bricks; Food ***food; public: GameLevel(); void draw(); void checkBalls(int& lives, int& gameState); void checkBrickCollision(); void moveFood(); void checkFoodCollision(); int& getLives(); Ball**& getBalls(); Paddle& getPaddle(); virtual Paddle* getPaddle2(); ~GameLevel(); }; #endif