#include #include "GameLevel.h" #include "Level1.cpp" #include "Level2.cpp" #include "Level3.cpp" class BrickBreaker{ GameLevel *level; int currentLevel; std::string gameState; public: BrickBreaker(); void nextLevel(); int getCurrentLevel(); std::string& getGameState(); GameLevel* getLevel(); BrickBreaker& setGameState(std::string gameState); };