#include "GameLevel.h" #include "util.h" class Level1 : public GameLevel{ public: Level1(Paddle paddle, Ball ball) : GameLevel(paddle, ball){ for(int j=0;j<25;j++){ for(int i=0;i<15;i++){ if(j<5) bricks[i][j] = new Brick(colors[GREEN]); else if(j<10) bricks[i][j] = new Brick(colors[PINK]); else if(j<15) bricks[i][j] = new Brick(colors[BLUE]); else if(j<20) bricks[i][j] = new Brick(colors[RED]); else bricks[i][j] = new Brick(colors[YELLOW]); } } } Ball& getBall(){ return ball; } Paddle& getPaddle(){ return paddle; } };