#ifndef LEVEL2_H #define LEVEL2_H #include "GameLevel.h" class Level2 : public GameLevel{ public: Level2(){ for(int i=0;i<25;i++){ for(int j=0;j<15;j++){ if(i<5 && j<5) bricks[i][j] = new Brick(); else if(i<10 && j<10) bricks[i][j] = new Brick(); // else if(i<15 && j<15) bricks[i][j] = new Brick(); // else if(i<20 && j<10 && j>5) bricks[i][j] = new Brick(); // else if(i<5 && j<5) bricks[i][j] = new Brick(); } } } }; #endif