#ifndef LEVEL3_H #define LEVEL3_H #include "GameLevel.h" class Level3 : public GameLevel{ public: Level3(){ pattern(0); } void pattern(int i){ if(i<15){ patternHelper(i, 0); pattern(i+1); } } void patternHelper(int i, int j){ if(j<15){ if(i == 0 || i == 14) bricks[i][j] = new Brick(); else if(j >= j-i && j <= j+i) bricks[i][j] = new Brick(); patternHelper(i, j+1); } } }; #endif