#include "GameLevel.h" class Level3 : public GameLevel{ public: Level3(){ pattern(0); } void pattern(int i){ if(i<15){ patternHelper(i, 0); pattern(i+1); } } void patternHelper(int i, int j){ if(j<15){ if(i == 0 || i == 14) bricks[i][j] = new Brick(); if(j<7-i+1 || j>7+i-1) bricks[i][j] = new Brick(); else if(j<7-(14-i)+1 || j>7+(14-i)-1) bricks[i][j] = new Brick(); patternHelper(i, j+1); } } };