#include "Food.h" #include "util.h" class PinkFood : public Food{ const int dimension = 20; public: PinkFood(int x, int y) : Food(x, y, colors[PINK]){} void draw() override{ DrawSquare(x, y, dimension, color); } void activatePowerup(Paddle& paddle, Ball& ball, Ball*& ball1, Ball*& ball2) override{ if(Food::counter == 0){ paddle.setWidth(paddle.getWidth()/2); powerActive = true; } } ~PinkFood(){} };