#include "GameLevel.h" #include "util.h" class Level1 : public GameLevel{ public: Level1(Paddle paddle, Ball ball) : GameLevel(paddle, ball){ for(int i=0;i<25;i++){ for(int j=0;j<15;j++){ if(i<5) bricks[i][j] = new Brick(colors[GREEN]); else if(i<10) bricks[i][j] = new Brick(colors[PINK]); else if(i<15) bricks[i][j] = new Brick(colors[BLUE]); else if(i<20) bricks[i][j] = new Brick(colors[RED]); else bricks[i][j] = new Brick(colors[YELLOW]); } } } Ball getBall(){ return ball; } };