#include "Food.h" int Food::counter = 0; bool Food::powerActive = false; Food::Food(int x, int y, float *color) : x(x), y(y), color(color){} void Food::fall(){ if(y > -20) y -= 5; // else return true; // return false; } int Food::getX(){ return x; } int Food::getY(){ return y; } int Food::getCounter(){ return counter; } bool Food::getPowerActive(){ return powerActive; } void Food::count(){ counter++; } void Food::resetCounter(){ counter = 0; } Food::~Food(){}