#include "Ball.h" #include "util.h" Ball::Ball(int x, int y, int radius, float *color) : y(y), radius(radius), color(color), vX(5), vY(5){ static bool seeded = false; if(!seeded){ srand(time(0)); seeded = true; } if(x == -10) this->x = (rand()%104 + 1) * 10; else this->x = x; } Ball::Ball(const Ball& other) : x(other.x), y(other.y), radius(other.radius), vX(other.vX), vY(other.vY), color(other.color){} void Ball::draw(){ DrawCircle(x, y, radius, color); } void Ball::move(){ x += vX; y += vY; } void Ball::checkBoundCollision(){ if(x - radius <= 0 || x + radius >= 1050) vX *= -1; if(y + radius >= 840) vY *= -1; } int Ball::getRadius(){ return radius; } int Ball::getX(){ return x; } int Ball::getY(){ return y; } int Ball::getVX(){ return vX; } int Ball::getVY(){ return vY; } Ball& Ball::setVX(int vX){ this->vX = vX; return *this; } Ball& Ball::setVY(int vY){ this->vY = vY; return *this; } Ball::~Ball(){ // delete color; }