#ifndef LEVEL2_H #define LEVEL2_H #include "GameLevel.h" class Level2 : public GameLevel{ public: Level2(){ for(int i=0;i<25;i++){ for(int j=0;j<15;j++){ if(i<5 && j<5) bricks[i][j] = new Brick(); else if(i<10 && i>4 && j<10 && j>4) bricks[i][j] = new Brick(); else if(i<15 && i>9 && j<15 && j>9) bricks[i][j] = new Brick(); else if(i<20 && i>14 && j<10 && j>4) bricks[i][j] = new Brick(); else if(i<25 && i>19 && j<5) bricks[i][j] = new Brick(); } } } }; #endif