#include "Paddle.h" #include "Ball.h" #include "util.h" Paddle::Paddle(int width, int x, float *color) : height(20), y(10), width(width), x(x), color(color){} Paddle::Paddle(const Paddle& other) : height(other.height), y(other.y), width(other.width), x(other.x), color(other.color){} void Paddle::draw(){ DrawRectangle(x, y, width, height, color); } void Paddle::checkCollision(Ball& ball){ if(ball.getY()-ball.getRadius() == y+height && ball.getX()-ball.getRadius() > x && ball.getX()+ball.getRadius() < x+width) ball.setVY(ball.getVY()*-1); if(ball.getY() <= y+height && ball.getX() >= x && ball.getX() < x+width) ball.setVX(ball.getVX()*-1); //TODO: game over screen if(ball.getY() < 0) exit(1); } int Paddle::getX(){ return x; } int Paddle::getY(){ return y; } int Paddle::getWidth(){ return width; } int Paddle::getHeight(){ return height; } Paddle& Paddle::setX(int x){ if(x < width/2) this->x = 0; else if(x > 1050 - width/2) this->x = 1050 - width; else this->x = x - width/2; return *this; } Paddle::~Paddle(){}