#include "Food.h" #include "util.h" class RedFood : public Food{ const int width = 20; const int height = 10; public: RedFood(int x, int y) : Food(x, y, colors[RED]){} void draw() override{ DrawRectangle(x, y , width, height, color); } void activatePowerup(Paddle& paddle, Ball**& balls) override{ if(Food::counter == 0){ ball.setVX(ball.getVX() < 0 ? -7 : 7); ball.setVY(ball.getVY() < 0 ? -7 : 7); powerActive = true; } } ~RedFood(){} };