57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
#include "Paddle.h"
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#include "Ball.h"
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#include "util.h"
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Paddle::Paddle(int width, int x, int y, float *color) : height(20), y(y), width(width), x(x), color(color){}
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Paddle::Paddle(const Paddle& other) : height(other.height), y(other.y), width(other.width), x(other.x), color(other.color){}
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void Paddle::draw(){
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DrawRectangle(x, y, width, height, color);
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}
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void Paddle::checkCollision(Ball& ball){
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//TODO: Redo Collisoin
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if(ball.getX() >= x && ball.getX() <= x+width){
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if(ball.getY()-ball.getRadius() >= y && ball.getY() <= y+4){
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}
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}
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// if(ball.getY()-ball.getRadius() == y+height && ball.getX()-ball.getRadius() > x && ball.getX()+ball.getRadius() < x+width){
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// ball.setVY(ball.getVY()*-1);
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// color = ball.getColor()
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// }
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// if(ball.getY() <= y+height && ball.getX() >= x && ball.getX() < x+width) ball.setVX(ball.getVX()*-1);
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// //TODO: game over screen
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// if(ball.getY() < 0) ball.setVY(ball.getVY()*-1);
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}
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int Paddle::getX(){
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return x;
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}
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int Paddle::getY(){
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return y;
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}
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int Paddle::getWidth(){
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return width;
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}
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int Paddle::getHeight(){
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return height;
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}
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Paddle& Paddle::setWidth(int width){
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this->width = width;
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return *this;
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}
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Paddle& Paddle::setX(int x){
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// if(x < width/2) this->x = 0;
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// else if(x > 1050 - width/2) this->x = 1050 - width;
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// else this->x = x - width/2;
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this->x = x;
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return *this;
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}
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Paddle::~Paddle(){}
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