75 lines
No EOL
2.2 KiB
C++
75 lines
No EOL
2.2 KiB
C++
#include "Brick.h"
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#include "util.h"
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Brick::Brick(){
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switch(rand()%5){
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case 0: color = colors[GREEN]; strength = 1; break;
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case 1: color = colors[PINK]; strength = 2; break;
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case 2: color = colors[BLUE]; strength = 3; break;
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case 3: color = colors[RED]; strength = 3; break;
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case 4: color = colors[YELLOW]; strength = 2; break;
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}
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}
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void Brick::draw(int row, int col){
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x = col*width;
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y = 340 + row*height;
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DrawRectangle(x, y, width, height, color);
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}
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// return 0 if didnt collide, 1 if brick broken, 2 if collison but not broken
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int Brick::checkCollision(Ball& ball){
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bool collided = false;
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if(ball.getX() >= x && ball.getX() < x+width){
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if(ball.getY() == y){
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ball.setVY(-5);
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collided = true;
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}
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if(ball.getY() == y+height){
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ball.setVY(5);
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collided = true;
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}
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}
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if(ball.getY() >= y && ball.getY() < y+height){
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if(ball.getX() == x ){
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ball.setVX(-5);
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collided = true;
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}
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if(ball.getX() == x+width){
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ball.setVX(5);
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collided = true;
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}
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}
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if(collided){
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strength--;
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if(strength == 2) color = rand()%2 ? colors[PINK] : colors[YELLOW];
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else if(strength == 1) color = colors[GREEN];
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else{
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if(color == colors[GREEN]) food[i][j] = new GreenFood(bricks[i][j]->getX() , bricks[i][j]->getY());
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else if(color == colors[PINK]) food[i][j] = new PinkFood(bricks[i][j]->getX() , bricks[i][j]->getY());
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else if(color == colors[BLUE]) food[i][j] = new BlueFood(bricks[i][j]->getX() , bricks[i][j]->getY());
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else if(color == colors[RED]) food[i][j] = new RedFood(bricks[i][j]->getX() , bricks[i][j]->getY());
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else if(color == colors[YELLOW]) food[i][j] = new YellowFood(bricks[i][j]->getX() , bricks[i][j]->getY());
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delete bricks[i][j];
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bricks[i][j] = nullptr;
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}
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}
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return 0;
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}
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int Brick::getX(){
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return x;
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}
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int Brick::getY(){
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return y;
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}
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float* Brick::getColor(){
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return color;
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}
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Food* Brick::getFood(){
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return food;
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}
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Brick::~Brick(){} |